![]() ![]() I later learned that the aptly named 'Gazala's Cauldron' mission was actually taken from the middle of Company Of Heroes 3's North African campaign, which would explain the sudden jump in difficulty (go figure). Why, hello, frantic pressure and torrents of death bullets from Company Of Heroes 2 again, it's been a while. Then I played a mission from its more linear North African campaign, and had a very rude awakening indeed. I was making excellent use of its reinforcement options, and heck, I was even remembering to tell units to retreat back to the nearest aid post so I didn’t lose the buffs they'd earned through their new EXP-driven promotions and veterancy bonuses. But during my four hours with it, I felt more in control of the battlefield than I've ever done while playing COH2. I was, admittedly, only playing the opening levels of this particular campaign, and I also had the aid of a handy M4A1 Sherman tank providing some welcome backup muscle. Imagine my surprise, then, when I came to preview the latest build of Company Of Heroes 3's dynamic, Total War-style Italian campaign and seemed to be, you know, actually making some pretty steady progress as I pushed up its mission maps. I keep making the mistake of thinking I can just push through with my remaining forces, but as any COH stalwart will know, that kind of road only ever leads to total disaster. I'm about halfway through its campaign at the moment, but the rhythm of calling up replacements and reinforcing my squads hasn't quite been engrained into my hotkey fingers yet. 0.05s gpulist v4.For the last six months, I've been slowly picking my way through Company Of Heroes 2 for the first time. #11 got benchmark programm data, about to get FAL images +0s. #9 Created sortOrder for cached benchmark data +0s. #8 Loaded cached benchmark data tx_nbc2_gpugame_cache_values +0.01s. #7 found 6888 cached benchmark values +0.01s. #5 Cache table found with all needed fields in it! +0s. #4 Cache table for values found, checking fields. #2 cached gamecheck data found for bench uid 952 +0s. # started gpulist at took 0s on source +0s. Move your cursor over the value to see individual results. The value in the fields displays the average frame rate of all values in the database. Uncertain – This graphics card has not been explicitly tested on this game and no reliable interpolation can be made based on the performances of surrounding cards of the same class or family. A slower card may be able to achieve better and more consistent frame rates than this particular GPU running the same benchmark scene. Uncertain – This graphics card experienced unexpected performance issues during testing for this game. Based on interpolated information from surrounding graphics cards of similar performance levels, fluent frame rates are expected. May Run Fluently – This graphics card has not been explicitly tested on this game. Based on interpolated information from surrounding graphics cards of similar performance levels, stutters and poor frame rates are expected.įluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 25fpsįluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 35fpsįluent – Based on all known benchmarks using the specified graphical settings, this game should run at or above 58fps May Stutter – This graphics card has not been explicitly tested on this game. Based on all known benchmarks using the specified graphical settings, average frame rates are expected to fall below 25fps ![]() Stutters – This game is very likely to stutter and have poor frame rates. n123 Number of benchmarks for this median value / * Approximate position ![]()
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